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LONG BLOG

The one thing Mario Galaxy 2 did wrong

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Originally, I had intended to draft an entry comparing the two Mario Galaxy games. I finally played the first game a mere seven months ago and recently finished the second, which gave me a fresh comparative perspective. However, the two are obviously similar and the only blatant differing aspect I found was the scope and design of each respective game world. The abbreviated version of the never-composed article is that the first had a more fleshed out and better crafted world while the second felt more like a series of those little side galaxies from the first title.


In gathering these thoughts, another topic bubbled and rose to the top of my mind: the boss battles. As I completed both titles, I couldn’t help feeling disappointed in some of the major fights the Galaxy titles offered. It’s a stigma Mario 64 suffered from – repetitive boss design. I’ve never been a fan of the Nintendo 64’s flagship game, and while my list of problems in the game is crowned with the myriad of control issues, the fights with Bowser are certainly in a high position. The primary pratfall is that the player is given the same exact battle circumstances over and over again. I’ll concede that Bowser isn’t likely to be the most creative of villains (though his sequel makes a fine attempt), but it should be conceivable that he’d try a different tactic when one fails.


I love this last line so hard though. It almost makes up for the letdown of the final battle.


The Galaxy titles boast arguably the best platform level design conceived this far. Each area is unique, challenging (often to a controller-tossing magnitude) and above all else, a blast to play. Capping off these games which are highly likely to become legendary landmarks in gaming history should have been equally memorable closing showdowns with Mario’s nemesis. While not horrible by any stretch, these fights offer little challenge because by the end, the average player could probably trounce the giant turtle on their first attempt. All the buildup over an epic final level, and this was the best the main villain could muster? Bowser deserves better.
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Dr Light ate your Magicite   
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About Dr Light ate your Magiciteone of us since 8:24 PM on 05.12.2009



I mostly enjoy retro games, but not entirely for the challenge. I like games to be a mix of a book and a movie in that they are visually stimulating but still allow the player to fill in the voices and other elements with their imagination. I'm weird and awkward, which really makes me stand out among gamers.

Outside of video games, my other great passion is music. I'd consider myself a metalhead because it is what I gravitate towards most. My collection also boasts healthy helpings of shoegaze, dream pop, darkwave, visual kei, neofolk, neoclassical, classic rock, prog rock, classical, and of course, video game soundtracks, along with smatterings of whatever else has caught my attention.

My favorite games include:

ActRaiser
Bit.Trip series
Blazing Lazers
Bucky O'Hare
Castlevania II, IV, Symphony of the Night, Order of Ecclesia
Cave Story
Chrono Trigger/Cross
Cthulhu Saves the World
Earthbound
Enslaved: Odyssey to the West
Fez
Final Fantasy IV, VI, VII. Theatrhythm
Fragile Dreams: Farewell Ruins of the Moon
Gargoyle's Quest
Ikaruga
Illusion of Gaia
Kirby's Adventure
Link's Awakening
Lords of Thunder
Lost Odyssey
Megaman II, III, V, X
Mother 3
Resident Evil 1, 2, 3
Rocket Knight Adventures
Seiken Densetsu series: from Final Fantasy Adventure to Legend of Mana
Shadow of the Colossus
Silent Hill 1, 2, Shattered Memories
Super Mario Galaxy 1 & 2
Tales of Symphonia
Teleroboxer
Threads of Fate
To the Moon
Tower of Heaven
VVVVVV
World of Goo
Xenoblade Chronicles

Xbox LIVE:Trevoracious
Steam ID:drlightateyourmagicite


 

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