Well, obviously the “New Thing” I was hoping to release this past week needed a bit more time – however, now it is (almost) totally ready to go, and will DEFINITELY be launched this coming week. Keep your eyes on this blog space – or, more likely, since you don’t read this at present, turn your gaze to this blog space for the first time! For the moment, at least, here are this week’s obscure gaming news briefs:
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Aksys’
official page for their localization of
DeathSmiles is up – for some reason, despite the game’s “T” rating, you still have to input your age before visiting (though the link provided above should bypass that – guess this wasn’t a top priority). Anyway, there’s a nice amount of info and media there, including the official trailer, which can also be viewed
here – I must join my shmups.com fellows, however, in raging at the GT commenters who say this “should have been a downloadable title.” LISTEN UP – This game was MORE than worth the 70+ bucks I paid to import the Japanese version, and that was BEFORE Aksys added in the DLC content and LE stuff, AND reduced the price! Anyone who still insists that
DeathSmiles “should have been on XBLA” or some other crap like that,
SHUT YOUR FILTHY MOUTH, OR I WILL FIND YOU. If you (like me) picked up
DeathSmiles IIX for the 360, you might have noticed that upon beating the game you got a stupidly large clear bonus – this is a bug,
according to Cave, and a patch should be on the way. Gee, where have I heard that recently…
Another
gameplay video of
Strike Witches for the 360 is up, and the Achievements list (in Japanese) is
here if you want to try making some sense of it. Anyone out there a big enough fan of the series to pick this up?
Here’s
a trailer for
NeoGeo Heroes: Ultimate Shooting which I don’t THINK the
Tribune has linked to yet.
Kotaku posts a
video sorta-review of
Topsy-Turvy Life: The Turvys Strike Back, a shmup in which you hold the DS upside-down and control the enemies instead of the “hero” ship (though of course you can also have a second player do that).
Gundemonium Collection’s release appears to have been delayed (it should have been out by now), but in the meantime check out new batches of
images and
videos – Rockin’ Android assures us that more news is forthcoming. Some additional vids are on GameTrailers – start with
this one and the rest should be relatively easy to find.
A new video is also out for
Duality ZF, showing off
G-MODE, where you control two linked ships at once for double the firepower. It might seem a bit ho-hum at first, but wait for the later bits, it gets a ways more interesting.
Some time back the
Tribune previewed a promising-looking doujin shmup called
Hydorah – I’m a ways late in reporting this, but
it’s out, so give it a try!
Prismatic Solid, which was featured here recently, also just came out.
You might have already
tried it, but a free Flash shmup based on Psikyo’s
Strikers 1945 is available – it mainly just takes the game’s visuals and puts them on top of a pretty basic shooter, as the charge shot and gold collectibles from the original are both gone, but there are definitely worse time-wasters out there. A bunch more Flash games based on old arcade shmups can be played
here – be sure to try out
Nostradamus, a personal favorite!
Gamer Limit posts a
late review of
Raystorm HD – it’s probably pretty much what you’d expect at this point. If you still want to play, though, here’s a
useless code which changes the 1P player’s ship color to blue, but disables your ability to pause for some reason. Huh?
The front page has had plenty of features on downloadable portable shmups (and sorta-shmups) of late –
Stellar Attack, a PSP Mini, is a recent addition to the roster (a trailer for the game is
here.
Well looky here, run-n-gun fans – what’s this
Hard Corps Uprising that I see? You guessed it – it’s a “spiritual sequel” to the Treasure-developed
Contra: Hard Corps on the Genesis, though this time Arc System Works (the
Guilty Gear guys) are working behind the scenes for Konami. Look for more info at E3, and for the game itself this winter on XBLA and PSN! (DToid coverage
here.)
Mr. Holmes posts a new
Sin and Punishment 2 video, which includes
commentary from several of the people who worked on the game – definitely give it a look.
Heads up, Crystal Method fans – trippy PS1 “tube shooter”
N2O: Nitrous Oxide (whose music was provided by the aforementioned group) might be lurking around the PSN, waiting to be plugged in and paid for (though probably not in that order).
Yeesh, they’re not wasting any time, are they – hot on the heels of a retooled version of
Alien Breed: Evolution being announced, a full-fledged sequel,
Alien Breed 2: Aassault, is rated by the ESRB. Expect a movie spinoff and an exclusive iPhone side chapter sometime next week! (DToid coverage
here.)
It’s not a shmup either, but I’m sure that some of you will still be very happy to hear that
Wild Guns is
now available on the Virtual Console.
This is more of a concept in development than an actual game, but still kinda neat – the
Space IncadAR application for the Android is able use the device’s camera to recognize 2-D imagery (in this video’s case, a photo of planet Earth) and render it in animated 3-D (like a spinning globe), then paste a game on top of it. The simple shooting game displayed here isn’t much, but I figured it was still worth showing off.
Sega has released
a (real, presumably) trailer for
Virtua Fighter 5: Final Showdown, which consists pretty much entirely of in-game footage. Think there’s any chance it’ll ever come to home consoles?
Two items of interest on the downloadable front: first, the XBLA release of
NeoGeo Battle Coliseum has received an
exact release date of June 9th, at least for Japan. Also, quick, someone alert megaStryke –
Fighter’s History Dynamite is coming
to Virtual Console sometime this month as well! (DToid coverage
here.)
Have
another look at the Limited Edition of
BlazBlue: Continuum Shift being released in Japan, and hope that Aksys does something similar for the US version (or at least lets us get it for 40 bucks a la
SSFIV).
Just in case the price of the retail version hasn’t dropped enough for you by now,
Soul Calibur IV for the 360 is
now available via Games on Demand.
Super Street Fighter IV is getting an arcade version after all, and Capcom
is looking for ideas to use for an advertising catchphrase. If you live in Japan, submit an entry beginning with the phrase “Someone stronger than me…” and you can win some stuff, as well as a mention in the game’s credits.
I’m a ways late in linking to this, but Kid Fenris recently posted an
interesting writeup about
Darkstalkers and its semi-infamous pseudo-theme song.
The latest
Podsumaki episode tries to make some sense of Capcom’s “Versus” series – hmm, maybe there IS something scarier to tackle than
Street Fighter’s storyline.
Rule One:
Always report the
latest set of updates for nilcam’s PS3 “Fight Club”. Rule Two: Do it again next week! The fellow also offers us
another helping of fighting game philosophizing.
Elsewhere on the c-blogs, Alakaizer is
the latest to say, to himself and others, “Hey, fighting games are kinda cool, I think I’ll play ‘em some more.”
“Sundays With Sagat”
returns, and it’s a bit less stupid than it was last week, so I’ll link it again…for now.
On the figure front this past week’s
“Reserve or Regret” at Tomopop features both last week’s newly-revealed Mai Shiranui figure and a separate black-outfit one which is just as NSFW, if not more so. Tomo also
announces pre-orders for a new sculpt of Kasumi from
Dead or Alive.
You might have heard of a real-life wrestler whose moves in the ring are inspired by those of various
Street
Fighter characters – here’s
a cheesy video of him doing his thing, but you only need to watch the first 35 seconds or so, since the rest is just the exact same sequence looped over and over again. Seriously, who put this thing together?
On a final note, run for the hills everyone – the
Street Fighter characters have
discovered Facebook!
If you’re like me, you tried to pick up
Hexyz Force last week, but GameStop didn’t seem to have it – according to what I’ve heard there was some sort of shipping glitch which affected a few titles, and the game actually came into stores this week. So in case you were wondering where the bugger went, you should be able to get ahold of it by now – I just secured my copy up a few hours ago. As if to mark the occasion, Atlus has put out a
walkthrough video for the game. (DToid coverage
here.)
If you reserve
Neptune in Japan, you get a 40-page artbook – in the meantime you can check out a
few samples of the main characters in “human” and “console goddess” forms. A couple more screens
over here offer a preview of the transformation sequence.
Yet another
Atelier Totori trailer
has appeared – it doesn’t show too much that hasn’t already been seen in one form or another, but you know I’m going to report every last tidbit about this game no matter what, so just go with it.
Not long ago we learned that a bunch of Falcom PSP games,
Ys 7 among them, would be headed Westward – now it’s announced that the aforementioned game will have a
Collector’s Edition available, which will pack in a soundtrack, cloth map, and artbook for an extra twenty bucks. Moreover, while a release date hasn’t been officially announced yet, Amazon is tentatively listing it as August 31st – finally, Xseed is giving fans a chance to have their names pasted onto NPCs in the game, so Facebook followers ought to check into that. (DToid coverage
here.)
I’m always both happy (because of all the new stuff and refinements) and depressed (because I’m buying the darn game for the third time) to hear more about
Persona 3 Portable – anyways, Siliconera has a
write-up about their experience with the Japanese version of the game and its changes from the original(s).
On a related note, as it turns out, some of the characters of
Zero no Kiseki will actually be appearing in
Ys vs. Sora no Kiseki before their own game is even out – here’s
a look at two of ‘em.
If you’ve been looking forward to
The Last Story, it appears that your wait will be
a bit longer – while no concrete release date was ever announced, Producer Sakaguchi has said that the game would be entering “extended production” and would take longer than expected to finish. Make sure you get it right, guys! Well, at least
these scans will make the wait a bit easier.
Siliconera splits an “Iwata Asks” interview with a pair of
Xenoblade’s writers into two parts –
in one the game’s original idea (and how it first came to be) is discussed, while
the other goes into how the protagonist was developed.
Xenoblade also proves
once again that all you need for a workable commercial in Japan is 1) A female, and 2) Mech parts. Nothing else even remotely matters, including any real relevance to the thing being advertised.
Euro-gamers, it
looks like you’ll be getting DS RPG
My World, My Way this fall – it might look like it’s aimed at young girls, but in truth it’s better-suited for hardened RPG veterans who know all the tropes and don’t mind mocking them. It’s not a spectacular game, but you might want to give it a go one the price drops, just for the theme.
The DToid community continues to mess around with the
3D Dot Game Heroes character creator – in
this c-blog you can see Mr. Destructoid (hasn’t he been done already? Well, one more certainly couldn’t hurt), while
on the forums you can take a gander at Conan O’Brien and Tom Servo from
Mystery Science Theater 3000. Also Hardcore Gaming 101 is holding
a contest for all you dot sculptors out there (the top prize is a copy of the Japan-only soundtrack) – even if you don’t enter, stop there at least once to see Vyse of
Skies of Arcadia in all his blocky glory!
More
Shining Wind swimsuit figures!
MOAR I say!
Finally, a quick PSA for you all - phantomile and jhitcher42
need serious help.
The plot continues to thicken (and become less and less transparent in the process) surrounding
Beyond Good and Evil 2 – while rumors circulated last week that Michel Ancel had left Ubisoft, a French gaming site
is reporting that he’s still with the company and the game is still being worked on. Neither side has been fact-checked too vigorously at this point, so I guess only time will tell…in the meantime all we can do is keep counting the flies we snort.
Hot on the heels of last week’s
DJ Max Portable 3 announcement comes
DJ Max Portable Hot Tunes, supposedly a “best of” compilation for the series, likely only to see release in the East. Rumor has it, however, that this is actually just
DJ Max Fever repackaged for a different region – ‘til we see a track list we won’t know for sure, but one thing for certain is that it’s got a nice LE!
So you thought that
No More Heroes and
Lunar were the only games using fan-servicey pre-order bonus card sets to get people to buy them? Try again – the Japanese version of
Trauma Team has officially jumped onto
that bandwagon. (DToid coverage
here.) If skin’s not your style, maybe these
cute sprite versions of the game’s characters are more up your alley.
So we’ve finally got
some footage of
Earthworm Jim HD – how’s it look? Pretty good – though unfortunately the original voice for Jim has been replaced by a decidedly less-groovy alternative.
A handful of new screenshots for
Lost in Shadow are floating around – have a look-see
over here.
Some
more screens for
Reaper and
Mecho Tales have also turned up on the front page – apparently a few are exclusives, so check ‘em out.
To hype up the possibility of an
Ico/Shadow of the Colossus HD compilation, Eurogamer attempted to
simulate what one might look like, with the help of emulation – there are several videos there to check out. Personally, while some of the visual improvements (most notably a frame rate bump) would be quite nice, I’m not completely sold…in particular, I’m not sure that Yorda would have the same unmistakably ethereal presence if her lines were cleaner. Guess we’ll have to see what the final results look like…if this thing even exists. Credit to Joystiq for the original link. (C-blog item
here.) Over at Kotaku, a guest writer also
wonders why we haven’t seen more games like
Shadow of the Colossus.
The mental patients at Valve are
up to something again – the June 14th event related to
Portal 2 has supposedly been cancelled, and replaced with “a surprise”. Heaven only knows what they’ve got up the sleeves of their straitjackets… (DToid coverage
here.) Also, while only marginally related, I couldn’t resist linking to
this as well.
Some music from the redone WiiWare version of
La-Mulana is available for you to preview, and compare with the original soundtrack if you so desire.
Flash-based rhythm game
Ongaku looks headed for
the big time – a full retail version is apparently in the works, featuring new songs, difficulty settings, and an editor players can use to whip up their own stuff. If you want to try the current free version of the game, there’s a link to it in the article.
I’ve honestly got no idea what to expect from Square’s recently-announced WiiWare game
Kumanage, but when it’s billed as a
“paper bear-throwing game” it’s kinda hard for me to ignore it altogether. As Siliconera
notes, there were already indications that the game is slated for localization, which would be…interesting, that’s for sure. (DToid coverage
here.)
NISA has cooked up yet another contest: if you enter
“Silence of the Prinny” and do a bit of hopping around their site, you can win a copy of
Disgaea Infinite if you get your entry in by June 8th.
Don’t you hate it when you pick up what appears to be a Japanese game, but it turns out to not be Japanese at all (no, it’s never actually happened to me either)? Well, just in case it has, new publisher Monkey Paw Games promises to bring over nothing but
Real Japanese Games! Who knows if anything will actually come of this, but hopefully some interesting localizations are in the offing from them.
I didn’t think I’d have another piece of
Katamari artwork to show so soon after last week’s bronze statue, but behold –
Katamari on the Nouveau! Fun Fact: Did you know that Costco sells full-sized
pinball machines? Sort of – 16 stores across the US are being included in this bit of test-marketing, but unfortunately the machines are somewhat stripped-down feature-wise compared to their arcade counterparts.
Not obscure, but anything meant to bring a bit more attention to the continual, devastating leak of untreated crude laissez-faire capitalism into the Gulf of Mexico has
earned a
place for
itself in the
Tribune. (DToid coverage
here.) On a related note, I’m a big enough fan of
The Daily Show to also link to
this and
this.
Also not obscure, but still too notable a deal not to cover here: if you’re looking for a subscription to
Nintendo Power,
XBox Magazine,
Playstation Magazine, or
PC Gamer get to Amazon and you can snag one for all of five bucks. Be quick, though, as this deal is only for this week!
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See you next week.
Oh, and thanks for reading, and keep gaming obscurely.
LOOK WHO CAME: