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How to make a sequel.

Ok, so you created a brand new IP and it sold reasonably well enough to receive funding for a sequel. But now what do you do? You already blew your creative load all over the first game and covered its face with your gooey ideas. How do you expand on the original games concepts and mechanics while introducing new ones to keep the whole thing feeling fresh? Well, the same way everyone else does of course! And Iíll show you how to do it, for the good of the games industry.

(P.S. I promise to never use that metaphor again).

First off youíve got to pick a setting. The setting is crucial towards setting the mood of your game, itís a place that has to reinforce the themes of your story and reflect the events or emotions going on at any given time. It needs to feel like a coherent place at least within the context of the game and it needs to have expanded and evolved by taking the events of the last game into account.

So how do we go about sculpting an environment that does all these things and still manages to feel original and new? Just set it in the exact opposite place your last game was. If the first one was mostly set around mountainous or wooded areas Ė set the next one in the desert. If it was set in a jungle then take the sequel to the city, be sure to add a tag line like ďwelcome to the jungle........the concrete jungleĒ. And always remember that a lot of games, especially shooters, have to either begin or end in a snow level. Alternatively you could just set it in the same place as the last one or somewhere that looks the same but has a different name.

Now, normally at this point you would spend all your remaining time and funds on removing any bugs from the game, adding a layer of polish, and making sure everything runs smoothly. But this is a sequel, and you what all sequels need? Multiplayer. Thatís right, just divert all your resources from sharpening up the main game and focus them on developing an online experience that will be forgotten about within two months instead, because a bullet point on the back of the box is more important than a refined single player.

And now youíre almost finished! All thatís left to do is think up a subtitle like ďFPS 2: Flames of RevengeĒ or ďAction/Adventure Game 2: Day of ReckoningĒ. Be sure to put out some press releases where you state that your game has revolutionised the genre and it goes without saying that if itís an exclusive make sure youíve paid off the reviewers before the embargo is lifted. And there you go, your sequel is finished! Now you just need to pretend that nobody is expecting a third game even though you alluded to it several times and ended on a cliff-hanger.
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About Handyone of us since 1:44 PM on 09.14.2009

Welcome to the blog.... you must be bored. anyway im Handy, I'm a student in Ireland and I'm here to talk about whatever may come into my mind....so not much then.

Lets see... Iíve been playing games pretty much my whole life, since my Commodore back in the day to my ps3 now Iíve been hooked. Actually come to think of it I canít remember a time I wasnít playing games. Canít say I have a favourite genre, I like to try a bit of everything, though I will go to town on a good RPG. Iíll have something to fill in this space as soon as my life becomes interesting.

^^^ Seriously, I wrote that like four years ago and still nothing interesting has happened.

Like everyone else on Destructoid Iím at a loss on what to fill this space with so I guess Iíll just catalogue my greatest hits, if you can call a loose collection of lists and borderline pornographic fanart ďgreatest hitsĒ.

Listmania Ė Because liking something isnít as important as liking it in the correct order.

Game plots that are clearly rip-offs: Part two

Gamings Greatest Slinky Invisible Women with Huge Asses

E3 Approaches: The E3 survival guide!

Something about E3: 34 things youíll have to hear soon

Lost? Lonely? Looking for Love?

Gamingís worst legal guardians

Gaming DIY

Valentineís Day, Shmalentineís.....Shmay

Get a new look at the Gaming Salon!


The NPC survival guide

Game lessons that donít work in real life

Fanart Flops Ė Because you must suffer.

Fanart Flops: Back by (Un)Popular Demand

Fanart Flops: Eyebleach, I Choose You Edition

Fanart Flops: Octopus Hojo Edition

Fanart Flops: Stop Raping My Childhood Edition

Fanart Flops. (Possibly NSFW)

Wankery Ė The terrible results of when I pretend Iím smart.

Dear Industry: I Am Not a Psychopath

Final Fantasy Versus Itself

Only Human

The culture Gap

Sargasm Ė Because Iím kind of a dick.

Darksiders 2 in a nutshell

The Boy Who Cried Wolf

How Dare You, Capcom

Death to Red Shepard!

How to make a sequel

Why FFXIII is the worst one EVAR!

The Scandalous Scam of Samit Sarkar!

In the name of SCIENCE!!!

Front page Ė When Destructoid has terrible lapses in judgement.

Top 12 Videogame porno parodies (NSFW)

Handyís X-mas X-travaganza begins now!

Game plots that are clearly rip-offs

Comments of the Week: Busst Stop

Comments of the week: George Michael Warfare 3

Donít forget Comments of the Week

Comments of the Week: Tinfoil Hat Edition

Just because.
PSN ID:Handy2


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