It’s late, I’m tired, and I can’t think of anything to introduce this issue with, so just ignore this part (as if you haven’t been doing that already) and get right to the news items:
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About a month or so to go before the 360 port of
Ketsui finally arrives – for a small side-by-side comparison of the arcade and 360 versions, check out
this video. There’s a whole bunch of chatting (in Japanese, obviously, along with various silly sound effects) in there as well, so if you want to see the footage start at around the three-minute mark and stop around 5 or 6 minutes in.
Fishy PSP side-scroller
Darius Burst is headed to Europe, under a slightly altered title – as the article mentions, while the format hasn’t been confirmed yet, it’ll probably be a downloadable title. Ready your chips and tartar sauce!
March has finally arrived, and the most anticipated release of the year is at last upon us…huh? No, not
Final Fantasy or
God of War – I’m talking about the
ESRB write-up for
Cho Aniki Zero!
The wait for
Sin and Punishment 2 continues, but over at Kotaku they
seem eager to assure us that it’ll be worth it.
I’m almost a year late on this one, but still figured I’d share in case you hadn’t seen it already – one of my shmup forum fellows recently linked to a certain (and heretofore unknown to me, obviously) “bead sprite” artist who does both 2D and 3D models, including
this beauty, namely the Vic Viper from
Gradius.
Y’know that “preview” of the Sakuya (aka the knife-wielding maid from the “Touhou” games) figure that was pixelated out last week? Well, it’s been
un-pixelated. And the knights rejoiced!
Good news for hardcore MAME shmuppers – one of your fellow nitpickers has crafted a “lagless” variation of the arcade emulator, which reduces or eliminates input lag for many scrolling shooters. More information, and a download link, are available on
this thread at the shmups.com forum.
Does Capcom even bother trying to stop leaks these days? The latest bits to trickle out are some
presumed shots of a
Super Street Fighter IV theme – moreover, said themes appear to depict some heretofore-unrevealed alternate costumes!
According to the producer of
Street Fighter IV for the iPhone, the decision to port the game was based on the theory that iPhone and arcade gamers are similar to one another – think there’s truth to that, or is it just PR? In case you’re interested Kotaku has a
short review - also, I couldn’t help but
link this “Nerf Now” comic strip from last week.
Speaking of which, did the onset of
Street Fighter IV make you sigh and wish that something along the same lines would happen to the criminally-neglected
Darkstalkers franchise? Well, fortunately for you,
SSIV’s producer
has said that he’d love to be in charge of just such a project, if Capcom approved it. Beseech the dark digital gods that this comes to pass someday! Oh, and he also offers a few comments about
SSFIV in there too, if you’re interested.
It was kind of a foregone conclusion from the beginning, but it’s still nice to have confirmation – Aksys is indeed
bringing us BlazBlue: Continuum Shift. As of now there’s no specific date beyond “summer”, but I’m sure that won’t stop anyone from starting hyper-tentative countdowns anyway. (DToid coverage
here.)
The release date for
Samurai Shodown Sen, on the other hand, appears to have been
pinned down – as of now the game is set to release on March 30th for 50 bucks, a tad lower than most new titles. Not sure if that’ll help it much, but… (DToid coverage
here.)
Who called it! After the first of Tecmo’s most recent series of
Dead or Alive Paradise ads, which featured corporal punishment being inflicted upon a simian, I predicted that the next one would involve poultry, and
look what shows up. I’m unsure, however, whether to bet on processed meat product or one of the founding fathers making an appearance in the third one. On a related note, in case you’ve ever wondered why Itagaki is always wearing those sunglasses (aside, of course, from the fact that
he’s Itagaki), well,
now you know! Oh, and he says some other stuff too (credit to Joystiq for the original link).
On that note, if you scroll down to the bottom of
this page credit to Mognet Central for the link) you can (apparently) find news that Lili of
Tekken is getting her own “Queen’s Gate” fan book. At this point I think it’d be quicker to compile a list of well-known Japanese gaming females who
haven’t gotten one yet…
In case you ever hoped for a
Mortal Kombat: Shaolin Monks sequel, well, it
almost happened. Sorta.
For a while there it looked like the onslaught of
3D Dot Game Heroes media had slowed down somewhat – HA! say Atlus and its fans. First up, another
trailer, complete with a handful of requisite cheesy Chuck Norris-esque catchphrases. (DToid coverage
here.) Then Aram himself gives us a
preview of the game’s first dungeon and explains some of the new features while he’s at it. But Agent North was still not satisfied – he offers us a full-fledged
Ten-Minute Taste of the game (some still pics of the default hero models can be seen
here)! Finally, you can feast your eyes on
an interview with the game’s developer. Oh, and, um,
Ekans.
The uber-nerdy crossovers just keep coming our way –
Trinity Universe has found a Western publisher. The article doesn’t specify exactly who it is, though NISA would be my first guess. Excited, or are you still trying to figure out what the heck is going on in
Cross Edge?
Agent North also gives us a bit more to chew on as we await
Shin Megami Tensei: Strange Journey, in the form of a
new trailer from Atlus. In case that doesn’t hype you up enough, Siliconera’s corresponding
interview with a few of the chaps at Atlus USA ought to do it.
Siliconera has posted
some impressions of the recently-released
Lufia II DS remake – unfortunately, not all of ‘em are as good as one would hope.
Media Vision, the developers of the
Wild Arms series, has done the two things that pretty much every RPG developer that isn’t Square-Enix has been doing – 1) Partnered up with Square-Enix, and 2) Started working on iPhone product. Fortunately, the result of these efforts,
Chaos Ring, looks promising so far – the visuals are certainly nothing to sneeze at, especially considering the platform. Heck, if it turns out better than
Wild Arms XF did, I’m all for it. (DToid coverage
here.)
Bits and pieces of stuff on
The Last Story continue to creep out into the open – a few new art pieces, as well as some comments on the general goings-on by ol’ Mr. Sakaguchi, can be found in varying degrees on
Siliconera and the
front page.
Screenshot time again – today’s contestant is
Blaze Union, for which some new media has (obviously) been released.
Okay, now I’m starting to lose track – an issue or two ago the
Tribune reported that Compile Heart was looking for a publisher for
Agarest Senki Zero, a
prequel to
Record of Agarest War. That, however, is not all – they’ve ALSO apparently got a full-fledged
sequel, currently known as
Agarest Senki 2 in the pipeline someplace. At the rate they’re going they’d better hope that the gaming public has a darned healthy appetite for suggestive sausage…
The shameless fan service train just keeps on a-rollin’ – to promote the
Shin Megami Tensei: Imagine MMO, ads in Korea have
signed on a model to don the bondage gear worn by the “Angel” character in the series. Let’s just hope they don’t break out the Mara cosplay to win over…“additional” demographics…
So, apparently one of the characters in
La Pucelle Ragnarok needs to be unlocked with a code…no, not the sort of code you can download/buy, but an actual old-school
button-pressing code. Leave it to those kooks at Nippon Ichi to put something like that in a SRPG…
I’m not quite sold on
Infinite Space yet, personally, but if you’re more interested in it than I am you might want to check out The Silent Protagonist’s
impressions on the c-blogs[/url], as well as a bunch of videos recently posted on Platinum Games’
official site.
Also, if you’re still not sure what to think of
Lunar: Silver Star Harmony, perhaps Gamer Limit’s
review will offer a bit of insight into what the game’s all about. On the flipside, if you did enjoy the game and would like to see the same treatment given to
Eternal Blue, the advice the game’s producer gives is (more or less)
“Bug Xseed about it!” A few additional tidbits concerning
Etrian Oddyssey III are also up on the c-blogs,
courtesy of matty125.
If my records (and Gamestop’s) are correct, it looks like the (admittedly tentative) Western release date of
Valkyria Chronicles has been
pushed back, from late June to late August.
If you’ve been considering buying
Spectral Force Genesis, apparently there aren’t very many like you, as Gamestop has
already lowered the game’s price by a third, to twenty bucks new. Good (if short-term) news for you, though!
Here it is, the sixth and final
“walkthrough” video for
Trauma Team, featuring the Diagnosis segments, starring Spike Spiegel’s long-lost cousin (DToid coverage
here). Also, the
ESRB rating (and corresponding commentary) for the game has been released – while not as golden as
Cho Aniki Zero’s, there are still some entertaining bits in there, as almost always.
Scribblenauts walked away with two more awards at the GDC recently – moreover, as revealed in
this video, the game’s developer is looking for fan suggestions on what to name the sequel (sorry, “Scribblenauts 2” has already been ruled out).
While Nippon Ichi languishes in red ink, it’s good to know that Atlus, in the meantime, is
doing pretty well – strong sales of
Demon’s Souls, the PSP
Persona remake, and (ugh)
101-in-1 Party Megamix are largely credited with its rapidly rising recent profits. Keep up the (mostly) good work over there! (DToid coverage
here.) Also, the company has apparently trademarked something called
“Radiant Historia” – hopefully more details about it are forthcoming.
In more encouraging (hopefully!) NIS news,
go here for a whole bunch of images and artwork for
Prinny 2. Credit to Mognet Central for the link.
Last issue the XBLA port of
Might and Magic: Clash of Heroes was announced – now some
further impressions are available.
In anticipation of the impending WiiWare release of
Cave Story c-blogger Mooks has linked us to a
really nice video featuring related comments by the game’s original programmer and the new version’s producer – definitely take a few minutes to watch it. (Front page item
here.) Over at Kotaku, one of the guys got his mitts on some
nifty artwork to boot.
Based on
this footage of the first level from
Sword and Sworcery EP I’m not sure how much I’d enjoy actually playing it, but it certainly is attractive just to watch. (DToid coverage
here, c-blog item
here.)
The
Tribune made brief mention of upcoming XBLA puzzle-platformer
Limbo a little while ago – since then the front page has offered some
further insights into the game’s workings, and sound pretty darn excited about it. A similar set of impressions can be found
at Joystiq.
While the original GDC showing of Twisted Pixel’s upcoming
Comic Jumper can be
found here, the direct footage up on the DToid front page is easier to see and hear, and
comes recommended instead. Some still shots can also be found
over here.
I never did get the chance to play
Tail Concerto back in the day, though I have heard good things about it – that said, fans of the developer should be pleased to know that their next game,
Solarobo for the DS, also stars animal-people with oddball culinary-themed names. Check out
some images for starters - more info on this one as it comes!
About dang time – we’ve finally got some
video footage (albeit not very much) of
Mirror’s Edge for the iPhone. Moar plz? Speaking of which, if you’re interested (after all this time) in downloading the PC version of the original game, Impulse has it
on sale for ten bucks this weekend, and has discounted some other games too.
In case you (like Mr. Devore) missed it,
Shatter is now
up on Steam.
The following are a few timeless laws. 1) Gravity. 2) Thou shalt not kill. 3) If you make a game called
Frobot, which does indeed star a disco-themed automaton, you will have my attention.
After several delays,
Fragile (I refuse to type all that gobbledygook they added to the localized title) for the Wii is finally out – reviews have been decidedly mixed, but
according to the game’s producer as long as players have some sort of emotional reaction to it he’ll be satisfied. Something tells me he wouldn’t have minded a less-lukewarm reception too, however.
Pinball-related items tend to be scarce even by
Obscurer Tribune standards, but this one definitely makes up for a lot of lost time – one enterprising soul has built, almost entirely from scratch, an honest-to-goodness
custom machine based on Bill Paxton movies. May the heavens shine kindly upon he and those like him, who allow me to report stuff like this on occasion and make my existence that much more meaningful in the process.
As hopeful as I was that
Slider (aka that PlayStation Move-enabled title where you race around in an office chair) might prove to be a worthwhile distraction, apparently at this point things
don’t look good.
Figure-philes, you are on notice – Momohime of
Muramasa is back in statuary form, and preparing to slice some stuff up (well, if they ever make another sculpt of her actually doing that instead of just preparing to, anyways). (Tomopop item
here.)
In other real-life three-dimensional news, Mario is nowhere near obscure, obviously, but I still couldn’t resist sharing the sacri-licious (to quote Homer Simpson)
sculpture seen here. I wonder how you say “game over” in Latin? (Tomopop item
here.)
NISA’s latest contest adopts the theme
“Oh Lord, Spring Break?!, and requires entrants to create a picture of The Overlord, as you might suspect, on spring break. Submissions will be accepted through April 9th, and the top two staff picks will win a free copy of Holy Invasion of…er,
What Did I Do to Deserve This, My Lord? for the PSP, which includes the first game on the UMD as well. If you’re entering, best of luck!
On a final note, I probably would have passed right on by
this blog if Wry Guy hadn’t specifically pointed me to it, but I’m glad he did so – I just want to say to wanderingpixel that his reference to me earned the biggest LOL I’ve bellowed forth in quite some time. I’m flattered, sir! For the record, though, while I have heard good things about Roll Away/Kula World, I’ve yet to actually play it myelf. Though now I think I kind of have to…
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Guess that’s it for now – thanks as always for your readership, and until next issue keep gaming obscurely.
LOOK WHO CAME: