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The Destructoid Community Videogame Canon is too big...

...and only YOU can change this!
Since the interest in the Videogame Canon Discussion has somewhat decreased (what an understatement...), I asked myself for weeks what to do. I have collected some feedback and have decided to change the approach. Instead of adding Games to the Videogame Canon, you have to take them off the list! So head over to the Forum and discuss!

I'll provide a little definition, since so many people have been asking:
(quote by Count_Zero)
Literary Canon refers to books and other pieces of literature that are widely studied and respected due to their cultural significance, due to their quality, or due to their general importance with regards to fiction writing in general.

Also, to give you a taste of just how huge this list is, here follows the full version of it:

Jump 'n Runs 

Super Mario Bros (NES) : This was the first platformer to have scrolling. (Count_Zero) (alternate reason would be required) 

Super Mario 64: The concept of a 3d platformer was relatively alien at the time yet this worked so well first time out. (garrfunkel) 
First Person Shooter 

Half Life Series: Since the very beginning the people at Valve have been pushing the boundaries of interactive narrative with the Half Life series. On top of that the controls are perfect and the graphics have always been cutting edge. (DaedHead8) 

Castle Wolfenstein 3D: it opened the eyes of the gaming community as to the possibilities of the FPS-genre... there were a few games before it, but it was wolf3d.exe that convinced everybody that this was a great new style of gaming. (mistic) 

Deus Ex: Most of its gameplay elements are drawn from other genres and not groundbreaking in themselves, but the degree of freedom and player control were unprecedented. (...) Also probably the only game where the "moral choice" mechanic felt like a true choice and not a tacked-on gameplay decision. (Shinryu) 

Bioshock: The game that proved you don't need multiplayer to sell millions in the internet era. A beautiful combination of innovative gameplay and masterful story telling, this game deserves to be a part of the video game canon. (DaedHead8) 

System Shock 2 - Need more opinions on this! 



Metroid: Extremely good combination of action gameplay, both in terms of platforming and shooting, in an action framework (massive world to explore). (Count_Zero) 

The Legend of Zelda: Similar reason, a fairly simple - at first glance - quest game, with a massive world (for the NES) to explore, but with fairly simple and accessible gameplay. (Count_Zero) 

Metal Gear series: All of them really but most importantly the first Metal Gear game and Metal Gear Solid. Both of which were responsible for creating and popularising stealth gameplay. (dmgi) 

Ocarina of Time: One of the few retro series to jump into 3d so well and adapt so quickly. (garrfunkel) 

Tomb Raider: this was the break through game in the mid-90s. I can't think of any other video game character that was on the cover of non-videogame magazines. (Ali D) 

Silent Hill: revitalized the horror genre by going in an entirely different direction from what the mainstream was at the time (i.e. Resident Evil) and putting you in the shoes of an "average Joe" character with no particular combat/survival skills. (Shinryu)

Cave Story (Dōkutsu Monogatari): For the simple fact, it has not only one of the best stories, and some of the best gameplay and music of any Indie title, but of any game period. For the work of a one man dev team to be placed up upon the same high pedestal as those done by entire full studios is a remarkable feat, and a true shining opus for Indie developers and fans to look to. (Scary Womanizing Pig Mask)

Shadow of the Colossus: One of the most moving stories in a game ever. Massively expansive landscape and every fight is a boss fight. (garrfunkel and DaedHead8) 

GTA 3: The staple of sandbox games and the point of comparison ever since (How many times have you heard the words GTA-Clone in the past few years?). Sure other games had done it before, but nothing like what GTA had to offer. (dmgi) 


Phoenix Wright: Ace Attorney: (DS 2005) The first non-Eroge Visual Novel to gain Western popularity and significance; proving to many that the genre could craft a quality gameplay and narrative experience, and paving the way for other such games, like Professor Layton, Hotel Dusk and the other Ace Attorney titles. (Scary Womanizing Pig Mask) 

King's Quest (1984) was the first third person adventure game and paved the way for games like Monkey Island. (Joseffthered )

Shadowgate (1987) came out around the time of LucasArts' Maniac Mansion and was one of the first "point-and-click" adventure games. (Joseffthered)


Monkey Island Series - Need more opinions on this! Specify which one. 

Wii Sports: Like it or not it is something that completely defines what the Wii is and will always be remembered. (garrfunkel) 
Tetris: It pretty much single-handedly popularized the Game Boy (and more importantly, portable gaming in general). (Clyde and Badstar) 

Braid: A masterpiece in every sense of the word. (DaedHead8) 

Bubble Bobble: For pioneering the „puzzle platformers“. (BulletMagnet)

Puyo Puyo: Sets the standard for every "ochi" puzzler to come after it. (BulletMagnet) 

Puzzle Bobble: It popularized the "shoot stuff upwards" puzzle subgenre. (BulletMagnet)


Portal – No Reason given yet. 

Katamary Damacy - Need more opinions on this! 

Fallout: It was different and innovative for its time, doing brand new things that heavily, heavily influenced the RPG genre. (Angra) 

Final Fantasy IX: It presents the basic structure of Final Fantasy (classes, magic rules, linear world spanning quest, high quality cutscenes to move the story) but its also, perhaps, more immediately palletable than the entries on either side of it. (Tubatic) 

Final Fantasy VI: It's just an incredibly realised story. (Aurain) 

Final Fantasy I: For being the first to popularize RPGs in the gaming niche. (Scary Womanizing Pig Mask) 

Final Fantasy VII: Cultural impact, effect on the genre and popularized/familiarized those outside of the niche with RPGs. (Scary Womanizing Pig Mask) 

Tactics Ogre: It truly set the bar for grid-based "move/attack" strategy titles. (BulletMagnet) 
Pokémon Red/Blue: The standard-setters. (BulletMagnet)

Shin Megami Tensei: Nocturne: For their unique and evocative settings and themes, as well as their robust challenge. (BulletMagnet)

Dragon Quest V: A great story of the journey of life and love. A great coming of age story too. (TurboKill)

Persona 3:FES: The definitive version of the game that has put SMT on the gaming radar for many websites/critics/gamers in the last couple of years, and introduced many new people to the SMT series as a whole. Not to mention it's moving story and addicting soundtrack. (Aurain) 


Final Fantasy Tactics: Need more opinions on this! 

Seiken Densetsu - Need more opinions on this! 

Diablo - Need more opinions on this! 

Ultima 4 - Need more opinions on this! 

Pokémon - Which one? Need more opinions on this! 
Fighting Games 
Street Fighter 2: fighting games came of age here. (Ali D) 

Street Fighter III: 3rd Strike
Possibly the greatest fighting game ever made. It's not a game whose depth comes from five different meters to keep track of, but it's amazing depth comes from it's actual mechanics. (LK404).

Tekken: Need more opinions on this!

Virtua Fighter: Need more opinions on this!

Music and Rhytm Games 

Otocky: This game is widely regarded a precursor to Tetsuya Mizuguchi’s Rez (2002). It was also the first game by Toshio Iwai of Electroplankton fame. (nintendoll)

PaRappa the Rapper: Parappa the Rapper is arguably the first sight-reading game; boasting quirky characters and plot integrated with original music and art. The mainstream success of this game opened up music video games as a viable source of success and income for developers. (nintendoll)

FreQuency: It was the first music game to give you control of all of the musical instruments in the track. It was also one of the first games to implement a progress bar on the right side of the screen that showed you how far through the song you were. (nintendoll)

Dance Dance Revolution: Without DDR, some games like Guitar Hero and Rock band might not exist. At least not as we know them anyways. Also it is a great game that even brings casual players to the arcade... If all the machines aren't crowded. (TurboKill)

Samba De Amigo 
DDR is intimidating; Samba De Amigo is welcoming. Shaking maracas is so charming that even people who play on easy are smiling while they play. Instead of weird, high-speed techno music, Samba De Amigo had cheesy, upbeat songs like Ricky Martin's "Cup of Life." (LK404)

Rock Band – No Reason given yet. 

Guitar Hero – Proposed again... more opinions please! 


Total Annihilation: the first RTS with 3D units, and so great and well balanced that people are still playing it nowadays (was released in 1990), some fans even built a full free version of it (taSpring) (mistic) 

StarCraft - Need more opinions on this! 
__________________________________________________ _____________________________________ 
Master of Magic: a 4X game very similar to Civ II, but the battles were tactics-like battles instead of being computed automatically. This game was a shining beacon in the fantasy strategy/4X genres and was an incredibly deep game for its day. (zgerhard) 

World of Warcraft - When someone mentions MMO, The first thought is always WoW. 
When a new MMO comes out, It tries to copy WoW's style and Gameplay. (Aurain)


Everquest - Need more opinions on this! 

Elite: the first successful space simulator. Everything from Wing Commander, to Freespace, to X3, to Eve Online comes from Elite. (Count_Zero) 

Grant Tourismo (Series): for popularising the simulation-racing genre. (Mistic) 

Hidden Agenda: Need more opinions on this! 

Operation Flashpoint: Need more opinions on this!

Beat 'em up 
Double Dragon: for jump-starting (if not starting outright) the genre of the side-scrolling beat-em-up/brawler. (Count_Zero) 


Final Fight - Need more opinions on this!

Guardian Heroes - Need more opinions on this!


Radiant Silvergun: The most "epic" shooter ever released. (BulletMagnet)

DoDonPachi: remains the benchmark for "bullet hell" shooters. (BulletMagnet)

Touhou 6 ~ The Embodiment of the Scarlet Devil: (PC 2002) A fantastic Danmaku/Bullet Hell shooter, and a huge revitalization for the 4 year MIA Touhou series, introducing some of the most important series mechanics, like auto-item collection and counter-bombing, and some of the series most beloved charecters. More importantly though, it was the first of the series to be developed for Windows, allowing the West much easier access to the series, and thus, introducing a large number to the hugely multi-faceted world of Touhou. (Scary Womanizing Pig Mask)


Gradius-Series - Need more opinions on this! Which one? 

R-Type Series - Need more opinions on this! Which one?

Thunder Force - Need more opinions on this! 

Twinkle Star Sprites - Need more opinions on this! 

Ikaruga - Need more opinions on this! 

GRID: for implementing the time-back-feature that racing-gamers have been praying for since the very first racing game where you could crash your car. (mistic) 

Motocross Madness (2): for the insane sandbox that they gave us. (mistic) 

Passage: It was the first title to put Indie games on the map of quite a lot of people, and tells one of the deepest and most evocative narratives in all of gaming in only ~5 minutes. Most importantly, it helped show that games didn't need to be traditional, or even fun, to be worthy additions to the medium.(Scary Womanizing Pig Mask)
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About Subenuone of us since 9:57 AM on 09.07.2008

Fulltime Journalist for the daily newspaper "Letzebuerger Journal". Former News Editor over at www.Sega-Addicts.com. I also wrote a few frontpage stories here on Destructoid....

You can follow me on Twitter, if you want: @SvenWohl

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