So, why did I post last week’s
Tribune a day early?
…
…seriously, I was hoping one of you might know, as I’m completely stumped myself. Anyways, hopefully this edition gets things back on schedule:
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Okay, first up – unbelievably, it was just announced earlier this week that the 360 port of
ESPGaluda II will be REGION-FREE!
SORT OF! In one of the weirdest announcements along these lines that I’ve heard, it looks like the “regular” edition of the game will not be region-locked and will play on any system, but the “limited” edition will only work on a Japanese 360. Not only is the setup strange all by itself, but the fact that they’d wait so long to mention this makes it even wackier…well, anyways, hopefully that’s all sorted out, and you guys won’t make me threaten to kill you for not buying this like I did with
Mushihime-sama Futari! Especially considering, as
Diverse notes, that this is probably the last such offering we’ll be seeing for awhile.
Second – assuming that the magazine scans
found here are legit, it looks like
Ketsui X is indeed FINALLY coming out on April 22nd. Let’s hope that the year or so of delays means that the game comes out of the gate in better shape than
Dai-Ou-Jou Black Label X…which, by the way, STILL hasn’t been patched.
In related news, Cave still isn’t revealing much of anything about their all-new wide-release 360 title, but they did participate in
this interview, in which they talk mostly about the upcoming
DeathSmiles localization and their general mindset when it comes to spreading their wares worldwide. There’s also an
IGN preview of the game, which isn’t too worthwhile except for its mention that Aksys might make the leaderboards global – a
better interview at GameSugar hints that we might even have a corresponding joystick coming and other goodies our way.
Good times are on the way for Australian DSi owners – you folks are getting perhaps the system’s best shooter,
Aa Mujou Setsuna, under the new name
Metal Torrent, for 500 points. No exact release date has been named, but at least it’s coming – the rest of us are hoping to follow your lead at some point!
Around a year ago Triangle Service released compilation
Shooting Love 200X on the 360 – to commemorate the occasion they’ve put out a free
PC version of
Minus Zero, one of the included games from there. Some people are having a bit of trouble getting it to work on their machines, but if you can manage it go for a prominent spot on the leaderboards!
Soldner-X 2: Final Prototype has caught the
delay bug, and will now be coming sometime in the second quarter of the year – in exchange, however, a new “Challenge Mode” will be in the offing. The article also has a few screenshots for you to look at.
Quite some time ago the
Tribune informed you of a PC remake of
Armalyte that was in development – it’s been awhile since then, but it looks like the game should be
set to go sometime in April. Not like shmuppers aren’t already used to loads of delays as it is, of course.
Japan has its problems, but one area in which the country is undeniably superior to others is the fact that they occasionally hold festivals and events devoted exclusively to shmups. Yep, the beautifully-Engrishy annual
Shooting Festa is happening soon, and anyone in that area has a chance to indulge in most of the relevant stuff released so far on the 360 – meanwhile we (i.e. me) start jumping up and down every time someone notices we exist and localizes something. Not like this realization will stop us/me, mind you…
Over at Gamer Limit, you are warned to stay
far, far away from XBLA Indie offering
Impossible Shoota.
Closer to home, The Thir13n of Spades offers
an overview of
The Red Star for PS2, one of those games you hear someone praising from time to time, but somehow almost nobody’s actually played. If there’s a copy languishing at a Gamestop near you, consider liberating it!
Classic shmuppers, take notice – over at Gamengai, fellow shmupper Gaijin Punch has posted
a translation of an interview with a former employee of defunct shmup developer Toaplan (
Fire Shark,
Tiger Heli,
Truxton,
Batsugun, and most infamously
Zero Wing, among others). Be sure to give it a read.
Time for your Random Touhou Media of the Day – first up, you can check out
some translations of the official (I think) manga for the series. After that, another
silly dancing video to the tune of “Smooth Criminal” over at Japanator.
Some of you probably already saw this, but for anyone like me who’s been living under a rock, someone has
attempted to translated some of the Arabic street signs from
Metal Slug 2 – if the category ever comes up on
Jeopardy!, make sure you’re prepared!
A whole bunch of
Street Fighter stuff this time – well, an even bigger “whole bunch” than usual, I should say. First and foremost – Capcom more or less spilled the beans with a recent
promo item tease, but it looks like Famitsu has
blown off the lid – yep, seems like Dudley, Ibuki, and Makoto of
Street Fighter III will indeed be coming to
Super Street Fighter IV. Get ready to fight like gentlemen - and lady ninjas, and seemingly-genderless grapplers. (DToid coverage
here, c-blog gushing
here).
Part the second: once the above news got out, fellow c-blogger RAB pretty much took over from there, first linking readers to
an initial trailer along with some screens, and soon afterwards posting excerpts from a related
Gamespot Q+A along with
another video and even
more screens. Cazza adds in a bit of obligatory gushing
here, and the front page catches up
here and
here.
Next item: when
Street Fighter IV’s assistant producer
expressed interest in porting the game over to a handheld someday, most people probably thought of the PSP first, and
would have been right. I doubt that the iPhone was what most observers had in mind, but apparently
that’s happening too (DToid coverage
here). Well, at least
Dan is in it. Oh, and
speaking of which… Moving right along, have a look at
the highlights of a Q+A session in which Capcom employees comment on the features they lobbied for inclusion in
Super Street Fighter IV. Also
check out an all-girl trailer and some goofy Valentine’s Day cards, not to mention some
more figures. (DToid coverage
here.) Phew, I think that’s all of it…
Go figure – just as internet petitioners were building up some steam to try and get
Virtua Fighter 5 R onto consoles, Sega goes and announces a whole new tweak for the arcades, titled
Final Showdown. Most of the new stuff mentioned is cosmetic, though there are some additional moves being added in – time to apply an edit or two to those angry e-mails!
Europe’s certainly had a long-enough wait for
BlazBlue, but fortunately they’re getting some extra stuff in exchange for their patience, including a
nice limited edition. Like the US version, any pre-orders for the game will be auto-upgraded without costing you any extra – not only will reservers get a strategy DVD, but a 100-page artbook that we in the States didn’t receive (no soundtrack though).
Senor Gutierrez managed to pin down Microsoft Game Studio’s Ken Lobb at X10, and moreover got him
on video saying that, while nothing’s happening at the moment, he’d love to bring back
Killer Instinct at some point, and plans to do so if the opportunity presents itself. Hope it happens, as Jon Talbain of
Darkstalkers needs a bit more competition in the “fighting werewolf” department (and no, the
Bloody Roar bunch doesn’t count).
XBoxers got their fighting game discounts not too long ago, and now it is/was
the PS3’s turn –
Marvel vs. Capcom 2 and the “HD Remix” versions of
Super Street Fighter II Turbo and
Super Puzzle Fighter II Turbo are/were half off for the week.
Tecmo continues to exceed expectations when it comes to
Dead or Alive Paradise…in the PR department, anyways. Remember the recent (and quickly-removed) ESRB write-up of the game which described it as “creepy”, among other things? Well, the company actually went so far as to
thank the ESRB for the free publicity – apparently they don’t think that their audience will exactly be dissuaded by such a description (DToid coverage
here). At this point, methinks I’d best just stop typing and move on to the next item. Well, I guess I’ll link their own
Valentine card,
new screens, and
yet another trailer first.
Of course, the big names in fighter-land aren’t the only ones getting into the V-Day spirit – the official site for in-development doujin effort
Skullgirls has a little card for you too. Credit to Mognet Central for the link.
If you’ve been poring over whether or not to snag the official
Tatsunoko vs. Capcom fight stick, Agent Holmes
has a review for you.
Ironically, SuitcoatAvenger’s purposely-misleading blog title, which was intended for (and succeeded at) garnering extra attention, almost resulted in me passing it by – anyways, check out his latest bit of
Street Fighter artwork.
Some new
still shots from the upcoming
Tekken movie – because you demanded them! (DToid coverage
here.) In related news, believe it or not, two companies
are fighting over the rights to do a third
Mortal Kombat movie – apparently they have a lot more faith in the license then I do.
On a similar note, Gamer Limit shares this
life-changing TV commercial for
Art of Fighting 2, from back when men were men and costumes were cheesy.
Also, silly GIF time – the c-blogs feature an
MK take on the “old guy beats up dude on bus” thing going around, while the forums link you to something a bit more
SF-ish. While you’re over there have a more
traditional Zangief, and rest assured that as long as videos of people smacking each other exist, someone out there will edit in some lifebars.
Next door in the fighting fan art department, while it’s not quite as eye-catching as the dueling fast food mascots, someone on DeviantArt
has created a “character select” screen featuring stylized Disney villainesses.
Everyday Legend offers up
the latest round of info about the upcoming “B-KIN” tournament down in Florida, which is happening this weekend.
Also, anyone already participating or interested in doing so, check this
quick update on Senisan’s PS3
Street Fighter IV tourney. Er…actually, it’s already started, and here are
the brackets.
Shiren the Wanderer for the Wii is already out, and some of you are probably delving into it as we speak – if you can’t wait to find out what awaits you after you’ve beaten the “main” game, however, check Atlus’
latest official blog for the game, which details some of the stuff that’ll still be waiting to kill you post-game.
The US release date for
Valkyria Chronicles 2 creeps forward (ever so) slowly…while we wait, here’s
another set of gameplay impressions to whet your whistle. Also, the original game on the PS3 is getting its latest batch of DLC (“Challenges of the Edy Detachment”) next week – make sure you’re shored up on
the details of what’s in store.
Speaking of release dates, I thought that
Lunar: Silver Star Harmony had already been announced as coming out next week, but apparently that label was preliminary – XSeed
just announced that we’ll actually be getting it a week or so later, in early March. (DToid coverage
here.)
While we already knew a fair bit about the character editor/creator in
3D Dot Game Heroes, Atlus has
seen fit to show us some possibilities beyond various humanoid avatars – play around with the thing enough and you can make just about any design you want playable. Start being afraid of the freakish and unspeakable things that’ll be popping up on YouTube after this comes out here! (DToid coverage
here.) Agent North gives us a fuller perview
over here on the front page, while Siliconera
delves into some of the US-exclusive features (DToid semi-coverage
here).
Head to Siliconera to
check out the new animated opening sequence for the PSP port of
Knights in the Nightmare – still waiting for the “Here’s How We’re Making This Game Work On This System” trailer.
Another recently-revealed opening cinematic,
namely that of the PSP port of
Atelier Judie, is exactly the same as the Japan-only PS2 version’s, but Gust fans like myself will happily watch it anyways. I guess the company's tapped into some sort of subliminal "clumsy alchemist" fetish on my part.
Siliconera also
takes a look at
Last Rebellion…and don’t particularly like what they see.
With all of the wacky inter-game crossovers happening these days it can be a bit hard to keep track of them, all, but I THINK this is a new one – ten characters from NIS’s
Classic Dungeon will
be available as DLC characters in From’s
3D Dot Game Heroes if you’d rather not try to replicate them yourself in the latter’s character creator. And that’s not all – there are also some requisite
Disgaea cameos to be found in a pair of promotional “Picross” puzzlers on the
Classic Dungeon website.
In related news, while details are scarce at this point, to nobody’s surprise the company plans to release
another Disgaea game on the PS3. (DToid coverage
here.)
In case you were curious, a lot of the new stuff revealed in the latest
Super Robot Taisen OG Saga trailer linked last issue has been added, in one form or another, to the game’s
official site. Credit to Mognet Central for the link.
Check out
another trailer for
Tokyo Mono Hara Shi, aka “
Persona Meets RC Cola” – in the meantime, I’ll be shoring up my stockpile of silly nicknames in preparation for the next one.
For those who are into harder-core RPGs than I am, matty125 has
a few bits of additional info on
Etrian Odyssey III.
If you need even more dungeon crawling to satisfy your lust for punishment, you might be interested in
Students of the Round, an upcoming PC title which is also receiving a 360 port in Japan.
Did you vote for your favorite entry in the
Sakura Wars: So Long My Love fan art contest? Well, either way, the results
are here.
The latest items of merchandise that Atlus has yet to send our way?
Persona 4 jigsaw puzzles!
Another title whose release (ever so) slowly approaches is
Fragile on the Wii – in similar fashion, there’s also a
new set of impressions for it as well. There is some additional good news in the interim – at
this link you can see not only a few more screenshots but information on Gamestop’s pre-order bonus for the game (a 12-track music CD) and some additional material (dual language tracks, a “gallery” mode) not found in the Japanese release. Man, March is gonna be huge…
Yeah, I’m probably following this one too closely, but what the heck. Recently the
Tribune passed on the fact that
Okamiden had been trademarked in Europe – now we’re happy to report that the same bit of filing
has occurred here in North America. Come on, official localization announcement! (DToid coverage
here.)
Atlus’ “Walkthrough” video series for
Trauma Team marches on, this time focusing on the
Forensics portions – as a prominent DToider once put it, “cheer up, busty emo kid”!
Give a quick read to this
brief interview with the
Owl Boy crew, and hope that the playable demo will be ready when they say it will!
Up on the front page, Agent North
shares some images and video of
Project Diva Arcade with us – c’mon Sega, give us Western PSP owners some love already! Well, aside from just
Valkyria Chronicles 2, that is…
This isn’t the sort of game that I (or anyone else) usually covers, but I must make brief mention of
Sorcerer’s Maze, which is
coming to PSN – as the article says, it’s a
Breakout clone, but you might not know that it’s a localization of
Prism Land, a personal favorite of mine, with nice graphics and a lovely selection of powerups to set it apart from the pack. Yes, the XS treatment cut away some of the trimmings, but it still fun to play, so you might want to give it a shot. (DToid coverage
here.)
Only marginally game-related, but it appears that, even in the face of its parent company’s financial difficulties, NIS America is
getting into the anime licensing business, and is bringing a handful of series to the USA – most interestingly, one of them is the
Persona spinoff,
Trinity Soul.
Back in NIS’s actual games division, last issue made mention of “Asagi mode” in
Prinny 2, which will play in more of a run-n-gun style – now, thanks to a
seven-minute trailer, we can get a look at it in action, alongside some of the new stuff featured in the game’s “normal” mode. Also, courtesy of Mognet Central, a link to
some images related to this latest update.
Not sure who came up with this concept, but it’s certainly got my attention – courtesy of c-blogger trunxcam, gaze upon
Psycho Waluigi, a freeware platformer project in development where not only do you control Wario’s bean-pole sidekick, but he’s got psychic powers that can be used to capture, hurl and otherwise exploit enemies. So far it looks pretty fun – hopefully a demo is forthcoming!
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I think that about does it for this week – ‘til next issue, thanks as always for reading, and keep gaming obscurely.
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