Some of the ships wreck, and then you're tasked with talking to all the crew. Being in Japanese, this became difficult. I had to figure out which kanji was save, which one was talk, which one was leave. When I figured it out, I managed to talk to everyone. Go to the next area to be told about my suit, then come back. At which point I talked some more and another scene played. I quit after saving my game.
Then I went back and couldn't figure out what to do. I somehow erased my game and looked at the gameboy in shock. I realized importing was a horrible idea for an RPG the exact first letter of Japanese that I saw. That's how little about Japanese I know, I just called Kanji letters! I was so excited for this game. If I was going to get it, play half of it, and then play off and on for the next year until finishing it, I wanted it right now.
Not in another couple weeks. That's my impressions of the Japanese import of Shin Megami Tensei Strange Journey. We here at the Destructoid user blogs will continue to post previews and hands on news as we get it for this upcoming DS RPG.
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