I’d offer the usual silly intro but you probably wouldn’t be able to make out the words through all the mouthfuls of crow I’ve been consuming.
---------
At this point I can’t even really say that this one definitively belongs here in the “shmup” section, but I sure hope it does – we already knew that one of Cave’s upcoming 360 projects was an entirely new non-arcade-port game, but now it’s been revealed that (whatever it is) it’s likely going to be a
worldwide release. May I take this opportunity to say “Yes, Moar Plz”?
If you’ve been trying to keep up with
Soldner-X 2: Final Prototype, the game’s
official site recently updated with some info about the chaining system.
Over on the shmup forum there was recently a post about an iPod/iPhone vertical shmup called
Buster Red, which recently received a “version 1.1” upgrade – check out a video
over here.
The original game recently made a reappearance as a downloadable, and now we’ve got a full-fledged new iteration to sink our teeth into:
Blaster Master Overdrive will have been out on WiiWare for a couple of days by the time we go to print, featuring that signature mix of tank/on-foot and overhead/horizontal gameplay to keep players busy along with shiny new graphics. Anyone already tried it? Mr. Holmes
has. (Additional DToid coverage
here and
here.)
Siliconera has posted
an interview with two of the minds behind upcoming side-scrolling PSP project
The Flying Hamster – some interesting tidbits lie within, including a confirmation that the title will be downloadable and not a retail release. Oh, and there’s also a wallpaper to pick up.
Hiroshi Iushi, one of the guys at Treasure who was heavily involved with
Radiant Silvergun and
Ikaruga, recently made
this post on his blog – if my Japanese-reading shmups forum compatriots are correct, he seems to confirm that “Project RS3” was in pre-production at one point, but has since been deep-sixed for undisclosed reasons. Too bad, though the picture there possibly suggests an all-new project…
Not like the world really needs another zombie game in ANY form, but
Age of Zombies, an overhead undead-killing shooter which features a time travel theme (and a protagonist named Barry Steakfries) still managed to catch my interest. It’ll be available via PSP and PS3 Minis later this month for five bucks. (DToid coverage
here.) On a related note, Gamer Limit has a
review of XBLA Indie zombie-killing side-scroller
Twin Blades.
I’m sure that a hunk of you out there already keep an eye on Orioto’s DeviantArt account, but for any who hadn’t seen it his
latest piece is based on
R-Type. According
to this he’s also working on a
Space Harrier illustration. Kotaku also has a
nifty link to a bit of pixel art which reimagines
Bayonetta as an overhead shmup.
This issue’s
Space Invaders and
Asteroids-themed tchotchkes come courtesy of
this article, which features a link to a set of
themed neckties – there might be even more similar material linked someplace in there, but I didn’t go through everything myself.
Okay, first things first – I owe the competitors of the “Fatal Destructoid” tournament, and especially Wry Guy, an apology. After finishing the first round I more or less vanished off the radar for about a week, and by the time I popped back up and got in touch with my next opponent everyone else had moved on and the competition was over. For myself it doesn’t matter too much as I probably wouldn’t have made it any farther than I did, but I still need to say I’m sorry for any scheduling- and roster-related inconveniences I caused by not staying on top of things like I should have, especially considering how much hot air I spent hyping the thing up. I willingly forego any participatory prizes I would have received otherwise, and am thoroughly embarrassed for not having given the tourney the attention it deserves – once again, I’m sorry everyone, and hopefully things were still fun for those who did stick it out. Check out the final results in
this post.
So you’ve already seen the super moves for
Super Street Fighter IV’s new characters displayed in video form, have you? Well, see if you can handle them as
still pictures! Um…yay, I guess? Also, stupid as it is,
this video still made me laugh.
Last issue’s accidental Famitsu leak was technically in “rumor” territory, but by now, to pretty much nobody’s surprise, it’s been confirmed that
BlazBlue: Continuum Shift is coming to home consoles –
but wait, there’s more! The port will include “Legion” mode from the portable edition of the first game,
extra backgrounds, a “beginner” mode for newbies, and most importantly a new character. (C-blog item
here.)
In the meantime, PS3
BlazBlue players beware – since the game’s last patch went live some players have been
having trouble connecting for online matches. Aksys is aware of the problem, though they haven’t out-and-out said that they’re working on a fix.
Having bought
Tatsunoko vs. Capcom but currently lacking a Wii to play it on, I hadn’t seen
this minigame which you can play during the end credits if you finish the game as Doronjo or Roll – not exactly enthralling viewing, but I’m always a sucker for that goofy bicycle of theirs. Also, nilcam has a few
suggestions as to what Capcom should utilize the
TvC engine for next.
In case you were curious, the US release of
Samurai Shodown Sen by XSeed has
been confirmed, and should happen sometime this spring. Hopefully the new publisher (and us) won’t end up regretting the acquisition too much… (DToid coverage, and some screens,
here.)
Not sure how much interest remains in
King of Fighters XII around here, but in case you’re interested de BLOO linked to a nice-looking
combo video on the forums – scroll down to the bottom of the page to see it.
Virtua Fighter fans who believe that internet petitions work might want to visit
this link – there’s a gathering movement that’s tying to get
Virtua Fighter 5 R ported to home consoles. Good luck, folks!
Week-long sales are always weird to report here in the
Tribune seeing as we go to print just as all of them are about to end, but for the sake of thoroughness we’ll still mention that
Marvel vs. Capcom 2, along with a couple of other games,
is/was discounted by a few bucks on XBLA. (DToid coverage
here.)
Apparently MadCatz, thanks to the warm reception of its recent joysticks and controllers, is
doing pretty well financially (at least somebody in the industry is!). Moreover, it looks like they may be planning to release yet ANOTHER
Street Fighter IV fightstick revision of some sort, that they haven’t even announced yet.
While there’s no way I’m participating in this month’s “Area of Expertise” musing after having written around
9,000 words about sucking, it’s to be expected that a chunk of fighting game-related items from more capable bloggers have surfaced in response – Cataract
talks about self-improvement and the fighting community, Pablo Contreras
lets us in on some thoughts about
Smash Bros., and Yojimbo
schools us in the fine art of trash talking.
A
new pack of screenshots is floating around for
Shin Megami Tensei: Strange Journey – nothing particularly new is revealed therein, but I’m still happy to see ‘em anyway. There are also a few screens for
Trauma Team mixed in there.
The
Tribune hasn’t covered
Last Rebellion as closely as some other titles, but there’s a bunch of new stuff on that front this week – for one thing, there’s a new trailer up on the game’s
official site, and for another it’s been announced that if you preorder it
at RosenQueen you’ll get a double-sided poster (with art by Juno Jeong and Hyung-Tae Kim) as a bonus. If you’re in more of a spending mood you could also snag the game’s limited-edition
Giclee print. The front page has also posted a
Ten-Minute Taste.
Elsewhere on the front page,
Shiren the Wanderer should be out for your Wii, and Agent North has handled the site’s
official review.
A
new set of impressions is up for
Sakura Wars: So Long My Love – moreover, the entries for the game’s art contest have been compiled, so
look ‘em over and vote for your favorites.
Yet another video has surfaced, featuring the characters of the upcoming
Super Robot Taisen OG Saga sequel beating the snot out of each other – this time, though, things get even nuttier than usual, as a bunch of your enemies from the first game are now apparently fighting on your side and jumping into your combos. As the article mentions, just watch Kos-Mos and T-elos team up to dish out some beatings, not to mention Reiji, Xiaomu and Saya forming a triple threat – several of the more minor villains show up too. Insanity, I tells ya! Also, courtesy of Mognet Central, have some fan-servicey
magazine scans.
There are some local folks excited about the upcoming release of
Persona 3 Portable, but apparently such fervor is nothing compared to that of Korea, where the game is receiving its own
PSP bundle. Methinks hardcore Atlus collectors might have a new holy grail to lust after…
I’ve mentioned in passing that I’m not as excited about
Infinite Space compared to most other upcoming RPG-ish releases…
this preview might give you some idea as to why that’s so. I certainly wouldn’t mind being proved wrong in my assumptions, but…
A previous
Tribune noted that PM Studios, aka “The Guys Who Published
DJ Max”, were working on an RPG – details are still scarce, but as of now
we do know that 1) It’s “based on a book”, and 2) The unnamed platform it was originally supposed to appear on isn’t doing well enough for the developers’ tastes, and the game is now being reworked to appear elsewhere. Hrm, the plot thickens.
If you’re an iPhone owner and in the mood for something
Zelda-ish, then
Across Age might be up your alley – check out the trailer, and you might even want to interrupt your own Choco-Puffs consumption!
European
3D Dot Game Heroes fans,
take notice – if you attend the Midlands MCM Expo in Shropshire, England, you’ll get an early chance to try the game out. Even if you can’t make it, take heart – the planned release date for the title is May 14, just a little bit after the USA gets theirs. Here’s hoping that the doctrine of release date justice continues to spread!
While scouring eBay for Saturn imports, I’ve sometimes happened across a title for the system known as
Black/Matrix – I never paid it much mind, but
this article let me know that not only is it actually part of a larger SRPG series with Biblical themes, but that one of them has just been released on the Japanese PSN. I wonder if there’s any chance that we’ll ever see it here?
More
Ar Tonelico III ratings weirdness – recently it was mentioned that the game had received the Japanese equivalent of a “T” rating in that country,
but now it’s been slapped with an “18 +” in Korea…and an “All Ages” marker in Hong Kong. Something tells me we’re in for a particularly entertaining ESRB write-up if this one gets localized.
In other depressing news, last issue reported that Nippon Ichi’s profits were way, WAY down over the past nine months – with the start of stock trading this week, the report
struck home via the company’s share price, which dropped by nearly a fifth, to the point where trading was outright halted to keep it from dropping any farther. Boy, I hope they’ve got a good quarter ahead of them… (DToid coverage
here.)
The latest “Featurette” attached to
Trauma Team is up at the game’s official site – this one focuses mostly on the character design elements, which are more involved than you might think for this type of game.
Nothing official on this yet, but you’re probably still interested to know that Capcom
has trademarked Okamiden in Europe – hopefully a genuine localization announcement is soon to follow!
Looks like one of the new (hidden) features in
Prinny 2 will be
Asagi Mode, which appears to place heavy emphasis on projectile weaponry – what could possibly go wrong? Follow the Dengeki link in the article to see some related screens.
Last issue, the
Tribune reported that
Ivy the Kiwi? would be coming to the DSi and Wii, though it didn’t specify as to whether the release would be physical or not – regular reader TheCleaningGuy set me straight,
linking me to confirmation that it’ll be on cartridge/disc. Thanks for the assist!
In case any of you have been wondering when copyright issues might catch up with
Holy Invasion of Privacy, Badman!, well,
it finally happened – the series is known as
What Did I Do To Deserve This, My Lord? from now on. Also, the sequel’s release date has been pushed back to early May. (DToid coverage
here.)
A
few pieces of concept art for the
Rocket Knight remake have trickled out, the most interesting one depicting a grumpy-looking Axel Gear at a porcine pep rally. (DToid coverage
here.)
One of Tomopop’s Wonder Festival roundups gives us a
quick look at a figure of Momohime from
Muramasa: The Demon Blade.
Recently the
Tribune highlighted a blog entry by FunWithBonus, which announced a pinball tournament in Pennsylvania – in case you were planning on going, as he announces
here the event has been rescheduled for March 27th.
Dangit, DToid! You just finished tempting me with a contest to win some
Muscle March briefs by posing in my undies, which was hard enough to resist,
but now you challenge me to do the same in public to snag myself a limited-edition Wii console! You buggers, I might not be able to stop myself this time…and ALL will suffer for it!
---------
On to the second course – my own foot! ‘Til next issue, thanks for reading and keep gaming obscurely.
LOOK WHO CAME: