Real-time Strategy has always been a guilty pleasure of mine. Ever since I got my first taste of Warcraft 2, I've been hooked and haven't looked back. Cut to the summer of this year as Positech Games releases Gratuitous Space Battles. Taking the role of both Fleet Admiral and Starship Designer, you are tasked with kicking intergalactic ass and taking names.
From the standpoint of design, you are able to fill various starship hulls until they're virtually armed and armored to the teeth. Divided into three classes - fighters, frigates and cruisers - each class has it's decided strength and weakness. By further allowing ships to be filled with components relative to their class, it expounds on the diversity of each ship. Essentially, should the designer choose, no two ships in their fleets ever have to be alike. Additionally, by defeating enemies and winning battles, you receive honor points, which can then be utilized to unlock new hulls, ship components or even entirely new races to play.
In order to win those battles though, you'll have to be a capable strategist in addition to being a clever designer. From the deployment screen, you're able to place your fleet into formation along with assigning orders. Setting target priorities allows you to dictate what your ships will hunt first as well as what range they'll begin to open fire. Another cool feature is issuing orders such as escort, formation, vulture (which orders the ship to target enemy vessels on their last legs) as well as co-op (ordering starships to concentrate fire on targets). The orders become vastly important as you have no direct control over your ships while they're engaged, which I found a bit off-putting at first. However, the more comfortable I became with building out my ships, I subsequently found myself increasingly confident in sitting back and enjoying the battle.
The demo is currently available via
Steam and from
Positech, which you would be doing yourself quite the disservice if you didn't at least check this title out before 2009 was over.
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