My copy of
Mushihime-sama Futari hasn’t arrived yet. Nothing else even remotely matters, so I’ll just stop here and let you move on to this week’s obscure gaming news:
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Hot on the heels of
Mushihime-sama Futari’s 360 release, we’ve finally got a date for Cave’s next arcade port,
ESPGaluda II – February 25th is the day! No word yet on whether this one will be region-free like
Futari was, but head over to
this blog post for photos of the cover art as well as the faceplate packaged with the Limited Edition, and
over here for info on a first-print OST CD bonus (which will hopefully work out better than the item beneath this one). I’ll be letting you know as soon as this one goes up for pre-order: you’d all better know what to do!
Speaking of which, there’s a bit of unfortunate news concerning
Futari…while the game itself turned out excellent (so I hear, anyway), some of the “bonus” content isn’t getting to people it should be going to. You might recall being told that all first-print copies of the game would include a DLC voucher card for “Version 1.01” of the game, and thus assumed that if you pre-ordered you were sure to get one, right? Wrong – for some unfathomable reason, 1) Not all pre-order copies that were shipped out are from the first printing and 2) Not all retailers are shipping out the first-print copies in the order that the reserves were made, and thus even people who got in line for the game months in advance are receiving second-print versions without the bonus. It’s really too bad, as everything else about this release is stunning – if Cave offers some sort of solution to this mess I’ll be sure to mention it here. More info on the differences between printings can be found
over here.
Milestone continues to support the Wii, as its first direct sequel,
Raidrgy Noah,
will be following its predecessors to the system on February 10th in Japan. Meanwhile, over here we’re still waiting for news on the multi-delayed
Illvelo…(Uncle Topher coverage
here.)
The WiiWare remake of
Pahlanx now has an
official site, as well as
a trailer – the game itself is out later this month. Over at the shmup forum people are wondering if the “Tiny Phalanx” minigame from
Zero Divide might be included…probably not, but it’d be neat if it was.
The
Darius Burst official site, for its part,
has updated – check out the “Special” section for two music clips and a commercial. More importantly, the “shenanigans” alluded to recently appear to be solved – apparently Taito got permission to use the tune of that Japanese jazz song (“Goodbye My Love”) as inspiration for the game’s main theme (openly titled “Goodbye My Earth”). Pardon me as I stroke my beard and smoke a pipe in a condescending, pensive fashion…
I’m told that
this page confirms that the Limited Edition of
Senko no Ronde Duo for the 360 will come with a drama CD – this means absolutely nothing to most people (myself included), but if you’re into imported collectibles it might be up your alley.
A fellow shmup forumer pointed me towards
Atomic Super Boss, a fun Flash game that pits you against a bullet-spewing boss who never dies – the longer you last and the more times you blast him, the higher your score (and you can even unlock some sort of secret if you die on every one of his patterns! Everyone wins!). One of the better ways to waste time that I’ve stumbled across in awhile.
I’m a week and change late on this one, but gravity-based shooter
Gravity Crash (formerly known as “Project V”)
came out on PSN recently, so if this sort of setup appeals to you give it a try.
Doritos is holding another XBLA game development competition, and a couple of shooters are possible contenders – one interesting concept is
The Artifact, which takes a standard scrolling shooter and infuses it with the dual-stick controls found in many “arena” shooters, as well as some interesting ways to use manipulated weapons to hit difficult enemy weak spots. A more traditional entry is
Skies Ablaze, which takes a “Touhou”-style shmup and adds a
Gunstar Heroes-esque weapon system, as well as a
Twinkle Star Sprites-esque versus mode. As the front page notes, both
are quarter-finalists, so keep an eye on ‘em, and toss ‘em a vote if they tickle your fancy.
It’s a testament to the series’ craft design that they’re still putting out
R-Type figures after all these years – a new
die-cast model of the Rwf-9-A (I forget the exact name of that one…or is that just the fancy term for the plain ol’ Arrowhead?) is due out in late March, though it’ll cost you a pretty penny (like you were expecting anything else).
Vive la France! It was
recently revealed that the French publisher for
BlazBlue would be releasing the game not only on 360 and PS3, but the PC as well – as the article points out, chances are that others might follow its lead, but until then Parisian gamers can lord it over less-enabled countries’ fighting fans a bit.
Last issue I included a quick item on the
Bayonetta “cameo” in
Virtua Fighter via a Premium Theme for the former game – as it turns out, just after I posted issue # 22 I discovered that somebody had
sprite-edited the witch into a
BlazBlue screenshot as well. Better late than never, right?
…well, maybe not in the case of the latest
King of Fighters movie trailer. I’d probably prefer “never” on that one (DToid coverage
here). Then again, Japan
does its own thing when it comes to live-action
Street Fighter, complete with goofy Engrish, people on oversized puppet strings, and lots of cheesy, sparky explosions – all that’s missing is Jackie Chan in a Chun-Li outfit. That one’s at least openly aware of its own limitations, and only lasts a few minutes total.
On brighter
KoF fronts, there’s this
new Vanessa figure, whose shamelessly fan-servicey charms are more difficult to resist than the usual plastic fare, methinks…(DToid coverage
here.)
The ESRB has rated
Super Street Fighter IV. Prepare for
flexed gluteus. Also, de BLOO updates us on some
scattered tidbits about the game, and
lets us know that it will not be using GGPO technology for online play – we might see it again at some time in the future, Capcom’s VP clarifies, but not now. Finally, PS Home users (all three of you) should have some
new SF4 outfits available – as the article says, feel free to go wild.
Speaking of glutei, Cham Cham fans can check out
some artwork of her to be featured in the fan-servicey
Queen’s Gate series. As you might expect, some semi-NSFW-ness here, as Paku Paku isn’t the only one lacking ample derriere coverage. Credit to Mognet Central for the original link.
In case you’ve ever wondered how any fighting “tournament” can require one individual (i.e. you) to battle against everyone in a set order, without any semblance of brackets or the like, Johnny Cage (via CollegeHumor)
is curious too. Gotta say, he has a point. (DToid coverage
here.)
Nilcam briefly mentions
a few things he’s doing to prepare for the US release of
Tatsunoko vs. Capcom – oddly, penning Doronjo/Morrigan fan fiction is not among them. Most curious. He might be interested to hear
the rumors of a fightstick bundle for the game…which the front page appears to have
confirmed! The front page also has
some info on a fake game Capcom promoted which featured both its and Marvel’s characters as Mega Man bosses.
While this section usually deals with tourney fighters, I’d be remiss not to link you to
Excremento’s list of his favorite arcade scrolling beat-em-ups. Of course, make sure to check out randombullseye’s similar series from a little ways back,
starting here.
Shin Megami Tensei: Strange Journey has also been rated by the ESRB, and as it turns out will be only the tenth game in DS history to be
slapped with an “M” label. Most of the
SMT games I’ve played are at worst “borderline” M games in terms of “traditionally” objectionable content (blood, sex, etc.), so something tells me that the somewhat-misleading “demon” element of the story is the driving force here once again – in a couple of months we’ll see for ourselves. The front page
contributes some screens and info on the limited-release “password” system for unlocking certain demons – the latter sounds like a bit of a pain to me, but the game otherwise looks tasty so far. Atlus Japan is apparently
hiring debuggers, so there may be something else in the works too…we hope!
While we’re still looking for more news and info for
Sakura Note, Audio Inc., the developer behind that game, is apparently already releasing another slightly offbeat DS RPG, called
Space Agency. Some of the mechanics revealed so far sound similar to
Contact, also from that developer – a
Contact sequel has been hinted at in the past, though more info is needed to establish a link between that game and this one, if any exists. A publisher for our market is already being sought, though if they find one hopefully the Engrish in the accompanying trailer will be cleaned up. (DToid coverage
here.)
Kudos to Siliconera for keeping up with
Yggdra Unison, and recently posting a
few more early impressions. Definitely a bit weird, but that just makes me more eager to try it myself.
At around the same time that we get the Wii version of
Shiren the Wanderer in the West, Japan
will release Shiren 4, the latest DS iteration. Still waiting to see whether or not Atlus USA springs for that one – sales of the aforementioned Wii game will likely factor into their decision in some capacity.
Some more scans featuring the next
Super Robot Taisen OG Saga game (still need to shorten it more, but I’m getting there) have appeared in Famitsu, featuring characters old and new, including a pair from a Japan-only PS2
Original Generation entry. Credit to Mognet Central for the original link – some screens and a video of this bunch in action can also be
seen here.
The
Tribune first mentioned NIS’s
Classic Dungeon (aka “
3D Dot Game Heroes Without the 3D”) an issue or two ago, but now some
new info has appeared, along with a
trailer – the most intriguing item is a description of an odd “party” system which sort of combines supporting characters and equipable items. There’s a link to some screens and such too. The company also revealed that
Absolute Hero Modding Project will be out on March 11th. Finally, here are
a few details about
Badman 3D’s multiplayer mode.
It’s also been awhile since we last heard much of DS RPG
Glory of Heracles (aka “Yeah, Greek Mythology’s Been Anime-ized Too”), but we now know that
we’re getting the localized version in mid-January. This series actually goes back a good long ways, but this is the first we non-Japanese have seen of it – let’s hope it manages to stand out in an already-crowded RPG library on the system. (DToid coverage
here.)
So Atlus is publishing a story-heavy RPG about high-schoolers solving mysteries involving supernatural phenomena, specifically cursed cards of some kind. The next
Persona? Nope, Atlus has apparently gotten a tentacle around the long-running
Tokyo Majin Gakuen series (which was spun off into an anime), the latest entry of which is subtitled
Hara Shi, and releasing for the PSP. I know next to nothing else about it myself aside from the additional info
found here, but maybe someone more familiar with the series could comment on whether the characters and premise could make a decent game…
Another late one, but at some point Square apparently gave the iPod the
Monster Rancher touch, creating an SRPG called
Song Summoner that created units based on the music files stored on your device. Now
they’re porting the game and its unreleased sequel to the iPhone – I’ve yet to surrender to Apple’s consumer call to arms myself, but off the cuff would anyone unlike me out there be interested in seeing this one localized?
In case you’re wondering just how thick a downloadable sausage the PS3 version of
Record of Agarest War will be, an Aksys representative
estimates that it’ll be somewhere from 8 to 10 gigs. Of course, you could also pick up the 360 version, which will be disc-based – thankfully, unlike overseas, both will have the same content, so go with whichever floats your boat.
Despite EA’s big cheese
asserting that Mirror’s Edge “deserves to come back”, the fate of the (potential) series has been in doubt lately, especially considering the spate of downsizing occurring at EA. It does, however, seem that there is at least
an iPhone offshoot in the series’ future, featuring side-scrolling gameplay but keeping most of Faith’s maneuvers from the original game. Not too much else is known right now, but it is nice to see that thing haven’t come to a complete standstill on this front yet. (DToid coverage
here and
here.) Also, I was unaware that there’s actually a
comic mini-series based on the game – I can’t remember the last time I went to a comic book store, but I might just have to check this out…
We’ve finally got
a trailer for
Data East Arcade Classics courtesy of the front page, as well as a price point, a reasonable 20 bucks. Said trailer says the compilation will release in January, though the accompanying article says February – guess we’ll find out soon enough what the deal is!
Speaking of companies from days past, ol’ Vic Ireland has struck again, as he’s
had a hand in bringing Sunsoft back from the dead in the West, starting with a Virtual Console release of the original
Blaster Master while hinting at a future project which should make Working Designs aficionados “very, very happy”. The article guesses that the return of
Albert Odyssey is nigh – anyone else want to take a stab at it? I’d like a Western release of the PS2 fighter collection with
Waku Waku 7 on it (especially if they’d exchange
Galaxy Fight for
Astra Superstars), though that’ll never happen.
Hot on the heels of the equally-unlikely
Tomena Sanner, uber-Japanese WiiWare title
Muscle March is
coming our way, courtesy of the kooks at Namco-Bandai (looks like
Cho Aniki Zero has some company too!). Now, if someone decides to localize
President Cat, the (un?)holy trifecta will be complete. Check
the front page for the English trailer!
I honestly forget if the
Tribune ever covered
Owl Boy, but if it didn’t it should have – anyways, in case you’re wondering whatever happened to it, DToid
recently asked the developer, and it turns out that the main programmer had to leave awhile ago, and the search for a replacement since then has been a long and arduous one. They guarantee that the game will be finished at some point, though – here’s to hoping it’s sooner rather than later.
Meanwhile, the front page’s faithful coverage of
Raskulls continues, this time with a
huge gallery of images – the accompanying text teases “another reason” to be excited for the game that’s yet to be revealed, so look for a corresponding update soon.
A
few more details concerning
Puzzle Quest 2 have been revealed – the game will (initially, at least) release for the DS and on XBLA sometime in the spring, and will (of course) include new classes and stuff for them to mess with. Whoever came up with the original
Bejeweled concept can probably play the game with real-life gems by now – at least they’re
making sure to address the load time issues from
Galactrix. (DToid coverage
here.)
This might end up belonging in the RPG section for all I know, but for now it’s here, since we know so little – Capybara, the bunch behind
Critter Crunch and the finally-released
Might and Magic: Clash of Heroes, is at work on a collaboration iPhone project known as
Sword and Sworcery EP. The company’s got some worthy projects under its belt, so this thing (whatever it is) should be worth watching.
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That’s what I get for going with the cheap shipping option…or being too destitute to go with much else, seeing as I really shouldn’t have bought the game in the first place. Anyways, ‘til next time, thanks for reading and keep gaming obscurely.
LOOK WHO CAME: