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LONG BLOG

First Thoughts - And Yet It Moves

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And Yet It Moves Teaser from mml on Vimeo.



So, I was on Penny Arcade the other day as I usually am when I stumbled on 'And Yet It Moves'. I checked out the trailer and decided to give the demo a go and sure enough I was hooked. AYIM has all the qualities of a standard fair platformer, but with one good solid twist that mixes up the gameplay in an very fantastic fashion. If someone had told me years ago that I would ever be raving about a game where the twist is merely having the ability to turn the screen 90 degrees, I would've laughed in their faces. But sure enough, I'm genuinely impressed with what I've seen in the demo. On top of it, the game weighs in at a measly $10 bucks, so it's not like it'll hit the wallet too hard during this season of giving.

With the ever endless stream of new games coming out and the ability to have access to such a plethora of various titles, it is easy for gamers (and reviewers) to get overwhelmed in the tidal wave, especially during the holiday season. However, after playing through the demo a few times and feeling a relatively relaxed pacing in the game, it struck me that in it's uniqueness is a very satisfying puzzle mechanic that I find incredibly intriguing.

Suffice to say, I'm looking forward to downloading this one and putting it through it's paces. In the hectic turmoil of the Christmas holiday, this just might be the perfect remedy for crashing into my chair at night for an hour or so to wind down after a long day.
#Community    #Indie   
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About AndrewG009one of us since 1:33 PM on 07.28.2009

"I kind of miss the days when games were judged on their game-playing merit alone. I'm a little concerned about how far we (the game industry) are into the licensed four-page-ad marketing blitz era these days, which may be a natural evolution of the industry. But I'm always worried when we put more emphasis on glitz and production values than on the game. That's a trend that looks good for a while until you realize there's no game industry any more. If we don't have gameplay, we can't really compete with other forms of entertainment because we can't do graphics as good as the movie industry and we can't make sounds as well as the recording industry. All we can do that's special to us is be interactive. So we have to hang on to that and make sure we do a good job." - Sid Meier


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