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Nothing is Sacred: Meaningless Enemies


Fire Emblem is a series that will sometimes make you think before you act. Often you will be forced to battle with a country or people you have come to know through the course of the game. Or in a rare instance ***semi-spoilers about Radiant Dawn*** sets of Characters that you control from warring countries are forced to fight each other. This created a wonderful WTF moment. Unfortunately (and at the same time, fortunately) the game takes the easy way out and lets you avoid killing any of your own units. Regardless, it was a very interesting aside in an otherwise uninteresting entry in the series.

Bioshock, Metal Gear Solid 4, and several others have similar ideas going on. Jim Sterling had a brilliant idea for a WW2 FPS from the perspective of a german soldier. Can you imagine your hesitance at shooting American troops?

The lesson here is: be brave, game developers. The market is saturated with games featuring faceless hordes. Try giving weight and meaning to the enemies I�m supposed to fight. Make me question my own motives. Make me second guess pulling that trigger or swinging that sword. I�ll thank you for it.

And no, I don't think this should apply to every game. There will always be a place in Gamerdom for the escapist male power fantasy that a Gears or Killzone provides. Sometimes you don't want to think about the violence you're inflicting; you just had a shitty day and you want to massacre some civilians in Prototype. That's fine.

I'd just like to be made to think about it more than I currently do.
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About copilotlindyone of us since 11:46 AM on 08.07.2009

20% gamer, 80% misanthrope.

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