I apologize for the delay in getting out my final thoughts on E3 and my last day on the show floor. Day 3 was spent catching up on games I missed (despite still missing out on a lot of titles) and meeting up with the guys at Epiccenter Studios playing Real Heroes: Firefighter.
I snuck into one of the closed door sessions to watch Shadow Complex on XBLA. I hadn't heard anything about this game until I saw it and it looks like a neat adventure game. They promise the game will be about ten hours long, which is pretty substantial for an XBLA title. Hopefully it won't be a $20-30 game, which concerns me knowing Microsoft's business practices. It reminds me of the 2D Metroids; in fact the map screen looks like a replica of Super Metroid's map.
The highlights of E3 for me were the Metroid: Other M trailer, and announcement of Monkey Island. Both announcements came out of left field, and as an old school gamer I'm excited for not only a 2D Metroid, but a new Monkey Island game. Unfortunately neither title was playable on the show floor, but I have high hopes for the games.
The biggest surprise for me was Final Fantasy Crystal Chronicles: The Crystal Bearers. I mostly ignored this title but found the demo to be fairly substantial. The Wii-mote capabilities do not feel gimmicky. Another surprise for me was the improvements in dialogue I saw in Dragon Age Origins. While it's not to the degree of Mass Effect, it is a huge leap from Neverwinter Nights.
If there was any disappointment, it would be White Knight Chronicles. The combat is almost identical to Final Fantasy XII, which I didn't care for. I love Level 5 as a developer, and thought I was supposed to be playing an Action RPG. The game is great for those who didn't mind the combat of FFXII, but it was not what I was expecting.
E3 was a long and tiring week, but an exciting week. It's difficult for one person to take it all in, but it's an experience I won't forget.