The battle system isn't very fun either. In battles you take control over one character of the party, that you can change on the fly, with the rest of the party being controlled by the AI. There are quite a few attacks to be learned in the game, but the differences between them are rather small making learning most attacks rather pointless. The battle system also has a combo system, that chains together multiple attacks, but consumes ActionPoints. Unluckily you will need those ActionPoints to transform into the White Knight, so it is better to use normal attacks than to spend your ActionPoints on combos. So in most battles you just wait for your action circle to be full and press a button to execute the attack, making the battles extremely boring. For bigger enemies you can transform into the White Knight and completely destroy most enemies without problems. What is really strange is, that a lot of giant enemies in the normal dungeon take way more damage than boss enemies. But of course if you have no ActionPoints left for a boss battle you are more or less screwed and can reload your game.
In addition to the single player mode, there is also an online mode, where you can do special quests with up to four other players. Although you can finally take advantage of the combo system in this mode without having to care about ActionPoints being spend, the quest take place in the same areas you have already visited in the single player with the same enemies running around. Access to quests is limited by Guild Rank, that raises after earning enough points by doing quests. Really annoying is the small number of quests, that are available for the low Guild Ranks. The first few Ranks only have 2 quests each, that you will be doing over and over to achieve enough points for the next rank. Adding in some more random quests would have helped a lot.
I was expecting a lot, because Level 5 usually makes really great games, but sadly White Knight Chronicles turned out to be quite a shitty game.