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LONG BLOG

Developer Diary: Persona Live action trailer pt.2

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Welcome to part 2!

Over the last week I have been reworking some of my concepts a little as I have been working on the storyboards for my short film. They are pretty rough at the moment once I redo them to something that is actually recognizable to everyone else I will post them. I have been doing some location scouting and have decided to shoot the film in my school (Alberta College of Art and Design) for both ease in proximity to the green screen and also the look fits my image.

Some of the scouting location shots are below.\



Apart from working on location and story boarding, I have been doing some preliminary model and texturing work on the shadow's mask that will make it's appearance in my short film.



The model is almost done I think, I might clean it up a bit more. The texture on the other hand is very early in development is something I just slapped on pretty quickly.

Well until next time!
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About sylphxone of us since 11:50 PM on 05.20.2008

Hey guys my name is Michael Ferster.


I am currently a 4th year media arts major at the Alberta College of Art and Design in Calgary, majoring specifically in 3d Animation. I also have passions for industrial design/ and also Marketing and business (specifically online). I work as a graphic designer and on the side I do 3d animation/modeling contract jobs for rich oil companies.

My favorite games have been J-RPG's ever since FF1. I also play way too much DoTA, if anyone wants a match me and my friends hang out in the channel "tex" in us west on some evenings. I used to play a lot of fps' back in the day (Which was a Wednesday, btw) but not so much anymore.

Favourite games:
Chrono trigger
Megaten games
Final Fantasy games
Defense of the Ancients

If you have any questions about doing stuff in spore or 3d modeling in general feel free to ask, and I will hopefully be able to steer you in the right direction in the least.