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In response to Jim's "Gears Fans Angry" article

Let me preface this by saying that Gears of War 2 is an awesome game. Epic did many, many things right this time around. I love the new weapons, Horde, campaign, new characters, etc. But Jim, I think you took people bitching about the shotgun as the only complaint against the game, but that is not the case. I personally couldn't care less about the shotgun, as I rarely used it in my 2 years of faithful Gears 1 playtime. I was a lancer/pistol guy myself.

Anyway, my point is that there are some very valid complaints that seemed to go ignored in you article. The main complaint(for myself anyway) is matchmaking. Now, I fully agree with matchmaking for ranked games, as it helps even out team-stacking and supposedly host advantage. My complaint is the lack of options. I, and many others, would like a server list a la Gears 1 for non-ranked/public matches. Yes, I know Gears 2 has private matches, but there is no way to search for them and only your friends can join. I love playing with a team of friends against random people, not just people on my friends list. I also like to play mainly execution, as I do not care for warzone. But, with the current system, it is all a vote, and only for 2 options that the server chooses. Now, I know some people love the matchmaking, and that's awesome. But Epic should give those of us who do not require as much "hand-holding" a server list. Let us pick our options and search to see if anyone is hosting with those options. A forum poster over at the official Gears forums said it best:

"1. Cant decide game type.

2. Cant decide map.

3. Cant decide what side I want to be.

4. Cant decide the number of rounds.

5. Cant decide if I want to host or not.

6. Cant decide between ranked or unranked.

7. Cant decide what server I play on.

8. Cant decide server based on ping.

9. Cant decide bleed out time.

10. Cant even quit if I need to.

11. FFS I cant even stay and the end of a match if I want to."

Also, the chainsaw is a huge problem. And the only reason is because it does not lower when the person is hit. I have watched numerous times where a person will run across the map with his chainsaw revved and not miss a beat while walking through lancer fire, shotgun fire, pistol fire, and hell, even a whole clip of flamethrower fire. It really does need to have a damage stop for the thing.

I will agree again about the shotgun. But, only to an extent. Yes, it was severely overpowered/inconsistent in Gears 1. But, that's no reason to make it damn near useless. "Useless" may sound extreme, but I've seen numerous youtube videos of offline play where point-blank aimed shotgun shots do nothing. Much less what I've seen with my own eyes. And, as a personal opinon, but definitely not a request, I feel the active-down sniper should have remained the same. Only because of the ability to crawl away would now cancel out any active-whore sniping techniques from the first Gears. I personally felt that making the sniper down someone was what made it a power weapon. But, again, that's just a personal pet-peeve, not really anything that needs to be addressed like what was mentioned above. I only ask that you don't lump the legitimate complaints in with the "OMG I can't HOST shotgun no morez" complaints. Thanks for your time.
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About Usedtabeone of us since 1:09 AM on 04.20.2007

I am the thing that goes "win" in the night. 26 years old, married to a hot Hawaiian lady, and I sell stuff. I own my own business, but at night and on the weekends it's game time. My wife and I play Gears,Rock Band, and Guitar Hero together. Seperately we play Mass Effect, Condemned, EDF,Orange Box, Bioshock,etc. Systems I own include: 2 360s, Wii,PS2, Xbox, 2 DS's, and 2 PSP's. Not big on sharing my equipment, which is why have double everything...also, cocks.

Xbox LIVE:Us3d ta b3


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